Coming soon • PC & Mac • Demo planned

Every room has a secret.

Step into Hush & Hollow, a story-rich adventure where you investigate mysteries by rearranging spaces, restoring forgotten objects, and listening to what homes refuse to say out loud.

50+ interior-inspired rooms Optional hint system Choices that change what the house reveals
Hollow House
It doesn’t hide secrets. It archives them.
Cozy • Curious • Slightly eerie

Interior-driven puzzles

Rearrange layouts, reveal hidden compartments, and restore objects to trigger memories.

Hand-painted spaces

Modern, vintage, and maximalist rooms built as puzzles—every prop has a purpose.

Choices that linger

What you keep, restore, or discard changes which stories the house allows you to find.

Welcome to Hollow House.

You play as Mira Vale, a quiet “space stylist” hired to prepare an old townhouse for sale. The job seems simple—until the rooms begin to shift when no one is looking, and objects appear that weren’t there yesterday.

A locked cabinet hums at night. A mirror reflects a different decade. A child’s sketch matches a missing person report. As Mira restores the house room by room, she discovers the truth: Hollow House doesn’t hide secrets. It archives them.

“Put it back the way it used to be.”
“Don’t open that drawer.”
“If you hear the wardrobe click… don’t look away.”

Trailer

Placeholder embed area. Swap this for a YouTube/Vimeo iframe when you have a trailer.

Trailer placeholder
Replace with an iframe embed or hosted MP4.

Meet the residents (and the not-quite residents).

A brand-new cast built for this world—warm, human, and a little suspicious.

The Stylist

Mira Vale

Quiet, observant, and good with her hands. Mira can “read” a room by restoring objects the way they used to be.

The Realtor

Rowan Pike

All charm and deadlines. Rowan wants the house staged fast—and definitely doesn’t want questions about the former owners.

The Neighbor

Juniper “June” Holt

Friendly, nosy, self-appointed historian. June remembers everything—except the parts she won’t talk about.

The Archive

Hollow House

Not a face, but a presence. It rearranges, reveals, and resists. Sometimes it helps. Sometimes it tests you.

Design is how you investigate.

Gameplay built around interiors, routines, and the quiet logic of objects placed where they belong.

Room Reset

Restore a room to a past “snapshot” to unlock new interactions and hidden pathways.

Object Stories

Repair, clean, and reassemble sets—each restoration triggers a memory fragment or clue.

Hidden Craft

Secret drawers, false backs, key mechanisms, and lock puzzles—built into believable furniture design.

A gentle pace

No timers. Optional hints. Explore, experiment, and let the house respond when you’re ready.

Collect & Curate

Build a “Memory Shelf” of found objects with sketches, notes, and relationships between clues.

Choices that echo

What you keep vs. discard changes the story threads the house will reveal later.

Beautiful rooms. Uncomfortable truths.

These are placeholder “screenshot tiles.” Replace each with real images later—captions are ready.

Release

Launch details you can update as the project grows.

  • Platforms: PC & Mac (Linux optional)
  • Launch window: Late 2026
  • Accessibility: subtitles, adjustable text size, optional hints
  • Languages: English at launch + more to follow

Get the demo date first.

Subscribe for behind-the-scenes room art, puzzle teasers, and early playtest invites.

No spam. Unsubscribe anytime.

Press Kit (placeholder)

Add your logo files, screenshots, trailer link, fact sheet, and a short studio bio here. For now, this section acts as a landing spot for press and creators.

Download .zip Contact Press